The Two Akira Kurosawa Movies That Inspired Ghost Of Tsushima

Through films such as the rōnin-centric “Yojimbo” or the artistic “Ran”, Kurosawa championed the theme of conflict between personal conflict and communal identity against the backdrop of socio-political violence. The samurai code of placing country above self-preservation is open to interpretation in these films, and the game mimics this via Jin’s storyline, which can be resolved by player choices. Despite the complexity of capturing real historical events that affected an entire nation, “Ghost of Tsushima” focuses on the thread of individuality that runs through the fabric of the game. This is accentuated with close-up shots of the characters to capture their emotionality. subtle and sweeping sweeps of the frame that shapes these characters, just like Kurosawa did.

However, choosing individuality has consequences, and the game doesn’t shy away from incorporating that bitter truth into its storyline. If Jin embraces his titular character and becomes the ghost of Tsushima, the very people he is dedicated to protecting will haunt him for his dishonorable code of conduct. Whether Jin reacts to these repercussions with a sense of just retribution or human empathy is up to the player, but the consequences are dire either way. The end is inevitable, ushered in by violence begotten by violence.

However, things don’t have to be so desperate and bleak. It’s up to you, the player, to indulge in self-determination or embrace traditional samurai ideals. Kurosawa’s mark of heroism did not exist in a vacuum but was a reflection of a personal philosophy/responsibility. Thanks to Jin, players can adopt this into their gameplay of “Ghost of Tsushima,” which, despite its flaws, comes across as a culturally relevant video game that pays an informed, layered homage to Akira Kurosawa.